Files
TX-Ultimate-Easy/components/tx_ultimate_easy/tx_ultimate_easy.h
2025-08-05 19:46:12 +02:00

155 lines
6.5 KiB
C++

// tx_ultimate_easy.h
#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/components/uart/uart.h"
#include "esphome/components/uart/uart_component.h"
#include "esphome/components/binary_sensor/binary_sensor.h"
#include "esphome/components/switch/switch.h"
#include "esphome/components/light/addressable_light.h"
#include <array>
namespace esphome {
namespace tx_ultimate_easy {
// Touch Max Position
constexpr uint8_t TOUCH_MAX_POSITION = 10;
// Touch State Constants
constexpr uint8_t TOUCH_STATE_RELEASE = 0x01;
constexpr uint8_t TOUCH_STATE_PRESS = 0x02;
constexpr uint8_t TOUCH_STATE_SWIPE = 0x03;
constexpr uint8_t TOUCH_STATE_MULTI_TOUCH = 0x0B;
constexpr uint8_t TOUCH_STATE_SWIPE_RIGHT = 0x0C;
constexpr uint8_t TOUCH_STATE_SWIPE_LEFT = 0x0D;
// UART Constants
constexpr int UART_RECEIVED_BYTES_SIZE = 15;
constexpr int HEADER_BYTE_1 = 0xAA;
constexpr int HEADER_BYTE_2 = 0x55;
constexpr int VALID_DATA_BYTE_2 = 0x01;
constexpr int VALID_DATA_BYTE_3 = 0x02;
// Log tag
static const char *TAG = "tx_ultimate_easy";
struct TouchPoint {
uint8_t button = 0;
int8_t x = -1;
int8_t state = -1;
std::string state_str = "Unknown";
};
class TxUltimateEasy : public uart::UARTDevice, public Component {
public:
Trigger<TouchPoint> *get_trigger_touch_event() { return &this->trigger_touch_event_; }
Trigger<TouchPoint> *get_trigger_touch() { return &this->trigger_touch_; }
Trigger<TouchPoint> *get_trigger_release() { return &this->trigger_release_; }
Trigger<TouchPoint> *get_trigger_swipe_left() { return &this->trigger_swipe_left_; }
Trigger<TouchPoint> *get_trigger_swipe_right() { return &this->trigger_swipe_right_; }
Trigger<TouchPoint> *get_trigger_multi_touch_release() { return &this->trigger_multi_touch_release_; }
Trigger<TouchPoint> *get_trigger_long_touch_release() { return &this->trigger_long_touch_release_; }
void set_uart_component(esphome::uart::UARTComponent *uart_component) { this->set_uart_parent(uart_component); }
void setup() override;
void loop() override;
void dump_config() override;
uint8_t get_gang_count() { return this->gang_count_; }
bool set_gang_count(const uint8_t gang_count);
uint8_t get_button_from_position(const uint8_t position);
protected:
void send_touch_(TouchPoint tp);
void handle_touch(const std::array<int, UART_RECEIVED_BYTES_SIZE> &bytes);
TouchPoint get_touch_point(const std::array<int, UART_RECEIVED_BYTES_SIZE> &bytes);
bool is_valid_data(const std::array<int, UART_RECEIVED_BYTES_SIZE> &bytes);
int get_touch_position_x(const std::array<int, UART_RECEIVED_BYTES_SIZE> &bytes);
int get_touch_state(const std::array<int, UART_RECEIVED_BYTES_SIZE> &bytes);
Trigger<TouchPoint> trigger_touch_event_;
Trigger<TouchPoint> trigger_touch_;
Trigger<TouchPoint> trigger_release_;
Trigger<TouchPoint> trigger_swipe_left_;
Trigger<TouchPoint> trigger_swipe_right_;
Trigger<TouchPoint> trigger_multi_touch_release_;
Trigger<TouchPoint> trigger_long_touch_release_;
uint8_t gang_count_ = 1;
}; // class TxUltimateEasy
/**
* @brief Light attributes structure for storing color and brightness data.
*
* This structure represents the visual attributes of a light without the state (on/off).
* It's designed to be packed efficiently into a 32-bit integer for NVS storage.
* RGB components use the full 8-bit range (0-255) while brightness uses percentage (0-100).
*/
struct LightAttributes {
uint8_t brightness; ///< Light brightness percentage (0-100, where 100 = full brightness)
uint8_t red; ///< Red color component (0-255)
uint8_t green; ///< Green color component (0-255)
uint8_t blue; ///< Blue color component (0-255)
};
/**
* @brief Packs LightAttributes structure into a 32-bit integer for storage.
*
* Bit layout: [brightness(8)][red(8)][green(8)][blue(8)]
* This allows efficient storage in ESPHome globals with restore_value support.
* Note: Brightness values > 100 will be clamped to 100 during packing.
*
* @param attr The LightAttributes structure to pack
* @return uint32_t Packed representation suitable for NVS storage
*
* @example
* LightAttributes attrs = {75, 255, 128, 64};
* uint32_t packed = pack_light_attributes(attrs); // Returns 0x4BFF8040
*/
uint32_t pack_light_attributes(const LightAttributes& attr);
/**
* @brief Unpacks a 32-bit integer back into LightAttributes structure.
*
* Reverses the packing operation to extract individual color and brightness values.
* Brightness values > 100 in the packed data will be clamped to 100.
*
* @param packed The packed 32-bit representation
* @return LightAttributes The unpacked structure with individual components
*
* @example
* uint32_t packed = 0x4BFF8040;
* LightAttributes attrs = unpack_light_attributes(packed);
* // attrs.brightness = 75, attrs.red = 255, attrs.green = 128, attrs.blue = 64
*/
LightAttributes unpack_light_attributes(uint32_t packed);
/**
* @brief Default light attributes for initialization.
*
* Provides sensible defaults for new lights:
* - Brightness: 100 (full brightness)
* - Red: 255 (full intensity)
* - Green: 255 (full intensity)
* - Blue: 255 (full intensity)
* Result: Pure white color at full brightness
*/
extern const LightAttributes LIGHT_ATTRS_DEFAULT;
/**
* @brief Pre-packed version of DEFAULT_LIGHT_ATTRS for convenience.
*
* This constant contains LIGHT_ATTRS_DEFAULT already packed into uint32_t format,
* suitable for direct use in ESPHome YAML initial_value fields.
*
* Value: 0x64FFFFFF (brightness=100, RGB=255,255,255)
*/
extern const uint32_t LIGHT_ATTRS_DEFAULT_PACKED;
} // namespace tx_ultimate_easy
} // namespace esphome