Files
TX-Ultimate-Easy/ESPHome/components/tx_ultimate_easy/tx_ultimate_easy.h

68 lines
2.5 KiB
C++

#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/components/uart/uart.h"
#include "esphome/components/uart/uart_component.h"
#include "esphome/components/binary_sensor/binary_sensor.h"
#include "esphome/components/switch/switch.h"
#include "esphome/components/light/addressable_light.h"
namespace esphome
{
namespace tx_ultimate_easy
{
const static uint8_t TOUCH_STATE_RELEASE = 1;
const static uint8_t TOUCH_STATE_PRESS = 2;
const static uint8_t TOUCH_STATE_SWIPE = 3;
const static uint8_t TOUCH_STATE_ALL_FIELDS = 11;
const static uint8_t TOUCH_STATE_SWIPE_RIGHT = 12;
const static uint8_t TOUCH_STATE_SWIPE_LEFT = 13;
struct TouchPoint
{
int8_t x = -1;
int8_t state = -1;
};
class TxUltimateEasy : public uart::UARTDevice, public Component
{
public:
Trigger<TouchPoint> *get_touch_trigger() { return &this->touch_trigger_; }
Trigger<TouchPoint> *get_release_trigger() { return &this->release_trigger_; }
Trigger<TouchPoint> *get_swipe_left_trigger() { return &this->swipe_trigger_left_; }
Trigger<TouchPoint> *get_swipe_right_trigger() { return &this->swipe_trigger_right_; }
Trigger<TouchPoint> *get_full_touch_release_trigger() { return &this->full_touch_release_trigger_; }
Trigger<TouchPoint> *get_long_touch_release_trigger() { return &this->long_touch_release_trigger_; }
void set_uart_component(esphome::uart::UARTComponent *uart_component)
{
this->set_uart_parent(uart_component);
}
void setup() override;
void loop() override;
void dump_config() override;
protected:
void send_touch_(TouchPoint tp);
void handle_touch(int bytes[]);
TouchPoint get_touch_point(int bytes[]);
bool is_valid_data(int bytes[]);
int get_x_touch_position(int bytes[]);
int get_touch_state(int bytes[]);
Trigger<TouchPoint> touch_trigger_;
Trigger<TouchPoint> release_trigger_;
Trigger<TouchPoint> swipe_trigger_left_;
Trigger<TouchPoint> swipe_trigger_right_;
Trigger<TouchPoint> full_touch_release_trigger_;
Trigger<TouchPoint> long_touch_release_trigger_;
}; // class TxUltimateEasy
} // namespace tx_ultimate_easy
} // namespace esphome