Update tx_ultimate_easy.cpp
Fix for 4 gang button position calculation reflects better the old positions
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@@ -68,9 +68,9 @@ namespace esphome {
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if (this->gang_count_ == 1)
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return 1;
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// Calculate button number
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const uint8_t width = (TOUCH_MAX_POSITION + 1) / this->gang_count_; // Width of each button region
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if (width < 1 or width > this->gang_count_) // Invalid width - and prevents division by zero
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//Calculate button number Change to round up insted of truncate (integer division)
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const uint8_t width = (TOUCH_MAX_POSITION + gang_count_) / this->gang_count_; // Width of each button region
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if (width < 1) // Invalid width - and prevents division by zero removed "width > gang_count_" issue with 2 gang
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return 0;
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const uint8_t button = std::min(
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static_cast<uint8_t>((position / width) + 1), // Convert position to button index
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