Split files
To improve readability and increase my chances to have more people collaborating with this project. Solves #27
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248
ESPHome/TX-Ultimate-Easy-ESPHome_core_hw_buttons.yaml
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248
ESPHome/TX-Ultimate-Easy-ESPHome_core_hw_buttons.yaml
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####################################################################################################
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##### TX Ultimate Easy for ESPHome #####
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##### Repository: https://github.com/edwardtfn/TX-Ultimate-Easy #####
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####################################################################################################
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##### Purpose: ESPHome Core - Hardware - Buttons #####
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####################################################################################################
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##### Author: edwardtfn - https://github.com/edwardtfn - https://buymeacoffee.com/edwardfirmo #####
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####################################################################################################
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##### NOTE: #####
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##### - Make changes ONLY if absolutely necessary and you have the required knowledge. #####
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##### - For normal system use, modifications to this file are NOT required. #####
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####################################################################################################
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---
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substitutions:
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invalid_cooldown: 100ms
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binary_sensor:
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- id: bs_button_1
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name: Button 1
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icon: mdi:gesture-tap-box
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internal: false
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platform: template
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on_click:
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then:
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- script.execute:
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id: button_action
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component: bs_button_1
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event: click
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on_double_click:
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then:
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- script.execute:
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id: button_action
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component: bs_button_1
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event: double_click
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on_multi_click:
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- timing: &long_click-timing
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- ON for at least 0.8s
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invalid_cooldown: ${invalid_cooldown}
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then:
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- script.execute:
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id: button_action
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component: bs_button_1
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event: long_click
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- id: bs_button_2
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name: Button 2
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icon: mdi:gesture-tap-box
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internal: true
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platform: template
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on_click:
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then:
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- script.execute:
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id: button_action
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component: bs_button_2
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event: click
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on_double_click:
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then:
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- script.execute:
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id: button_action
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component: bs_button_2
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event: double_click
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on_multi_click:
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- timing: *long_click-timing
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invalid_cooldown: ${invalid_cooldown}
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then:
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- script.execute:
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id: button_action
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component: bs_button_2
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event: long_click
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- id: bs_button_3
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name: Button 3
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icon: mdi:gesture-tap-box
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internal: true
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platform: template
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on_click:
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then:
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- script.execute:
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id: button_action
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component: bs_button_3
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event: click
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on_double_click:
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then:
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- script.execute:
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id: button_action
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component: bs_button_3
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event: double_click
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on_multi_click:
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- timing: *long_click-timing
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invalid_cooldown: ${invalid_cooldown}
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then:
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- script.execute:
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id: button_action
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component: bs_button_3
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event: long_click
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- id: bs_button_4
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name: Button 4
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icon: mdi:gesture-tap-box
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internal: true
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platform: template
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on_click:
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then:
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- script.execute:
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id: button_action
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component: bs_button_4
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event: click
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on_double_click:
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then:
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- script.execute:
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id: button_action
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component: bs_button_4
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event: double_click
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on_multi_click:
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- timing: *long_click-timing
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invalid_cooldown: ${invalid_cooldown}
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then:
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- script.execute:
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id: button_action
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component: bs_button_4
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event: long_click
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script:
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- id: button_action
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mode: parallel
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parameters:
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component: string
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event: string
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then: # There's nothing here so far
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# Extended by:
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# - core_api
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- id: buttons_release
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mode: restart
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then:
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- lambda: |-
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if (bs_button_1->state) bs_button_1->publish_state(false);
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if (bs_button_2->state) bs_button_2->publish_state(false);
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if (bs_button_3->state) bs_button_3->publish_state(false);
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if (bs_button_4->state) bs_button_4->publish_state(false);
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- id: !extend touch_on_multi_touch_release
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then:
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- script.execute: buttons_release
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- id: !extend touch_on_press
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then:
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- script.execute:
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id: touch_on_press_buttons
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touch_x: !lambda return touch_x;
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- id: touch_on_press_buttons
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mode: restart
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parameters:
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touch_x: uint8_t
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then:
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- lambda: |-
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auto model_index = sl_tx_model_gang->active_index();
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if (model_index.has_value()) {
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uint8_t model_idx = model_index.value() + 1;
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switch (model_idx) {
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case 1: // 1 Gang
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bs_button_1->publish_state(true);
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break;
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case 2: // 2 Gang
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if (touch_x <= 5) bs_button_1->publish_state(true);
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else bs_button_2->publish_state(true);
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break;
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case 3: // 3 Gang
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if (touch_x <= 3) bs_button_1->publish_state(true);
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else if (touch_x <= 7) bs_button_2->publish_state(true);
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else bs_button_3->publish_state(true);
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break;
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case 4: // 4 Gang
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if (touch_x <= 2) bs_button_1->publish_state(true);
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else if (touch_x <= 5) bs_button_2->publish_state(true);
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else if (touch_x <= 8) bs_button_3->publish_state(true);
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else bs_button_4->publish_state(true);
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break;
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}
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}
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- id: !extend touch_on_release
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then:
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- script.execute: buttons_release
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- id: !extend touch_swipe_left
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then:
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- script.execute: buttons_release
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- id: !extend touch_swipe_right
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then:
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- script.execute: buttons_release
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select:
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- id: sl_button_1_action
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name: Button 1 action
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platform: template
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options:
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- "None"
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- "Relay 1 (toggle)"
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optimistic: true
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restore_value: true
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internal: true
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entity_category: config
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disabled_by_default: false
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icon: mdi:dip-switch
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- id: sl_button_2_action
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name: Button 2 action
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platform: template
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options:
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- "None"
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- "Relay 2 (toggle)"
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optimistic: true
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restore_value: true
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internal: true
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entity_category: config
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disabled_by_default: false
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icon: mdi:dip-switch
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- id: sl_button_3_action
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name: Button 3 action
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platform: template
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options:
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- "None"
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- "Relay 3 (toggle)"
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optimistic: true
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restore_value: true
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internal: true
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entity_category: config
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disabled_by_default: false
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icon: mdi:dip-switch
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- id: sl_button_4_action
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name: Button 4 action
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platform: template
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options:
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- "None"
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- "Relay 4 (toggle)"
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optimistic: true
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restore_value: true
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internal: true
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entity_category: config
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disabled_by_default: false
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icon: mdi:dip-switch
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...
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