Component to provide button number

This commit is contained in:
Edward Firmo
2024-12-21 23:10:16 +01:00
parent 5ae4564e6a
commit 696e3bf28d
3 changed files with 42 additions and 1 deletions

View File

@@ -13,6 +13,9 @@
namespace esphome {
namespace tx_ultimate_easy {
// Touch Max Position
constexpr uint8_t TOUCH_MAX_POSITION = 10;
// Touch State Constants
constexpr uint8_t TOUCH_STATE_RELEASE = 0x01;
constexpr uint8_t TOUCH_STATE_PRESS = 0x02;
@@ -32,6 +35,7 @@ namespace esphome {
static const char *TAG = "tx_ultimate_easy";
struct TouchPoint {
uint8_t button = 0;
int8_t x = -1;
int8_t state = -1;
std::string state_str = "Unknown";
@@ -53,6 +57,10 @@ namespace esphome {
void loop() override;
void dump_config() override;
uint8_t get_gang_count() { return this->gang_count_; }
bool set_gang_count(const uint8_t gang_count);
uint8_t get_button_from_position(const uint8_t position);
protected:
void send_touch_(TouchPoint tp);
void handle_touch(const std::array<int, UART_RECEIVED_BYTES_SIZE> &bytes);
@@ -70,6 +78,8 @@ namespace esphome {
Trigger<TouchPoint> trigger_multi_touch_release_;
Trigger<TouchPoint> trigger_long_touch_release_;
uint8_t gang_count_ = 1;
}; // class TxUltimateEasy
} // namespace tx_ultimate_easy