New event handler

This rebuild the engine to send events to Home Assistant
This commit is contained in:
Edward Firmo
2024-12-23 03:55:50 +01:00
parent bd4f6836c9
commit 4ea7f1ee57
7 changed files with 595 additions and 193 deletions

View File

@@ -108,33 +108,89 @@ script:
- id: button_action
mode: parallel
parameters:
component: string
event: string
button: uint8_t
action: string
count: uint8_t
then:
# Extended by:
# - core_api
- homeassistant.event:
event: esphome.tx_ultimate_easy
data:
device_name: !lambda return tx_device_name->state.c_str();
firmware: ${version}
domain: touch
type: button
action: !lambda return action.c_str();
button_id: !lambda return button;
count: !lambda return count;
position: !lambda return id(button_press_position);
- lambda: |-
ESP_LOGI("core_hw_buttons", "Button '%s' action: '%s'", component.c_str(), event.c_str());
ESP_LOGI("core_hw_buttons", "Button %" PRIu8 " action: '%s'", button, action.c_str());
if (action == "click") {
switch (button) {
case ${BUTTON_1_ID}:
bs_button_1_click_event->publish_state(true);
break;
case ${BUTTON_2_ID}:
bs_button_2_click_event->publish_state(true);
break;
case ${BUTTON_3_ID}:
bs_button_3_click_event->publish_state(true);
break;
case ${BUTTON_4_ID}:
bs_button_4_click_event->publish_state(true);
break;
}
} else if (action == "double_click") {
switch (button) {
case ${BUTTON_1_ID}:
bs_button_1_double_click_event->publish_state(true);
break;
case ${BUTTON_2_ID}:
bs_button_2_double_click_event->publish_state(true);
break;
case ${BUTTON_3_ID}:
bs_button_3_double_click_event->publish_state(true);
break;
case ${BUTTON_4_ID}:
bs_button_4_double_click_event->publish_state(true);
break;
}
} else if (action == "long_press") {
switch (button) {
case ${BUTTON_1_ID}:
bs_button_1_long_press_event->publish_state(true);
break;
case ${BUTTON_2_ID}:
bs_button_2_long_press_event->publish_state(true);
break;
case ${BUTTON_3_ID}:
bs_button_3_long_press_event->publish_state(true);
break;
case ${BUTTON_4_ID}:
bs_button_4_long_press_event->publish_state(true);
break;
}
}
id(button_press_button) = 0;
id(click_counter) = 0;
id(button_press_position) = 0;
id(button_press_start_time) = 0;
id(click_counter) = 0;
buttons_release->execute();
- id: button_click_event
mode: restart
parameters:
button_id: uint8_t
button: uint8_t
click_count: uint8_t
then:
- delay:
milliseconds: ${BUTTON_MULTI_CLICK_DELAY}
- lambda: |-
const std::string button_name = "bs_button_" + std::to_string(button_id);
std::string event_name;
if (click_count == 1) event_name = "click";
else if (click_count == 2) event_name = "double_click";
else event_name = std::to_string(click_count) + "_click";
button_action->execute(button_name.c_str(), event_name.c_str());
else event_name = "multiple_click";
button_action->execute(button, event_name.c_str(), click_count);
- id: buttons_release
mode: restart
@@ -157,30 +213,24 @@ script:
then:
- script.execute:
id: touch_on_press_buttons
touch_position: !lambda return touch_position;
button: !lambda return button;
position: !lambda return position;
- id: touch_on_press_buttons
mode: restart
parameters:
touch_position: uint8_t
button: uint8_t
position: uint8_t
then:
- lambda: |-
id(button_press_start_time) = millis();
id(button_press_position) = touch_position;
uint8_t button = 0;
auto model_index = sl_tx_model_gang->active_index();
if (model_index.has_value()) {
const uint8_t model_idx = model_index.value() + 1; // Increment for 1-based indexing
if (model_idx == 1) {
button = 1; // Single button, always 1
} else {
const uint8_t width = ${TOUCH_POSITION_MAX_VALUE} / model_idx; // Width of each button region
ESP_LOGV("core_hw_buttons", "Button regions: width=%" PRIu8 ", touch_position=%" PRIu8,
width, touch_position);
button = (touch_position / width) + 1; // Determine button region
if (button > model_idx)
button = model_idx; // Clamp to max button count
}
id(button_press_button) = button;
// Update counters
if (id(button_press_position) == position) {
id(click_counter)++;
} else {
id(click_counter) = 1;
id(button_press_position) = position;
}
// Update binary sensor
switch (button) {
@@ -197,13 +247,6 @@ script:
bs_button_4->publish_state(true);
break;
}
// Update counters
if (id(button_press_button) == button) {
id(click_counter)++;
} else {
id(click_counter) = 1;
id(button_press_button) = button;
}
- id: !extend touch_on_release
then:
@@ -221,7 +264,7 @@ script:
press_duration <= ${BUTTON_CLICK_MAX_LENGTH}) { // Short/normal click
button_click_event->execute(id(button_press_button), id(click_counter));
} else if (press_duration >= ${BUTTON_LONG_PRESS_DELAY} and press_duration <= ${BUTTON_PRESS_TIMEOUT}) {
button_action->execute(("bs_button_" + std::to_string(id(button_press_button))).c_str(), "long_click");
button_action->execute(id(button_press_button), "long_click", 1);
} else if (press_duration > ${BUTTON_PRESS_TIMEOUT}) { // Timeout or invalid
ESP_LOGW("core_hw_buttons", "Button press cancelled or timed out after ${BUTTON_PRESS_TIMEOUT} ms");
}