New event handler
This rebuild the engine to send events to Home Assistant
This commit is contained in:
@@ -108,33 +108,89 @@ script:
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- id: button_action
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mode: parallel
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parameters:
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component: string
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event: string
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button: uint8_t
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action: string
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count: uint8_t
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then:
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# Extended by:
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# - core_api
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- homeassistant.event:
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event: esphome.tx_ultimate_easy
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data:
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device_name: !lambda return tx_device_name->state.c_str();
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firmware: ${version}
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domain: touch
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type: button
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action: !lambda return action.c_str();
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button_id: !lambda return button;
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count: !lambda return count;
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position: !lambda return id(button_press_position);
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- lambda: |-
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ESP_LOGI("core_hw_buttons", "Button '%s' action: '%s'", component.c_str(), event.c_str());
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ESP_LOGI("core_hw_buttons", "Button %" PRIu8 " action: '%s'", button, action.c_str());
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if (action == "click") {
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switch (button) {
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case ${BUTTON_1_ID}:
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bs_button_1_click_event->publish_state(true);
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break;
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case ${BUTTON_2_ID}:
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bs_button_2_click_event->publish_state(true);
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break;
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case ${BUTTON_3_ID}:
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bs_button_3_click_event->publish_state(true);
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break;
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case ${BUTTON_4_ID}:
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bs_button_4_click_event->publish_state(true);
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break;
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}
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} else if (action == "double_click") {
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switch (button) {
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case ${BUTTON_1_ID}:
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bs_button_1_double_click_event->publish_state(true);
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break;
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case ${BUTTON_2_ID}:
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bs_button_2_double_click_event->publish_state(true);
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break;
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case ${BUTTON_3_ID}:
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bs_button_3_double_click_event->publish_state(true);
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break;
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case ${BUTTON_4_ID}:
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bs_button_4_double_click_event->publish_state(true);
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break;
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}
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} else if (action == "long_press") {
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switch (button) {
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case ${BUTTON_1_ID}:
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bs_button_1_long_press_event->publish_state(true);
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break;
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case ${BUTTON_2_ID}:
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bs_button_2_long_press_event->publish_state(true);
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break;
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case ${BUTTON_3_ID}:
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bs_button_3_long_press_event->publish_state(true);
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break;
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case ${BUTTON_4_ID}:
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bs_button_4_long_press_event->publish_state(true);
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break;
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}
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}
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id(button_press_button) = 0;
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id(click_counter) = 0;
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id(button_press_position) = 0;
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id(button_press_start_time) = 0;
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id(click_counter) = 0;
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buttons_release->execute();
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- id: button_click_event
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mode: restart
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parameters:
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button_id: uint8_t
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button: uint8_t
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click_count: uint8_t
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then:
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- delay:
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milliseconds: ${BUTTON_MULTI_CLICK_DELAY}
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- lambda: |-
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const std::string button_name = "bs_button_" + std::to_string(button_id);
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std::string event_name;
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if (click_count == 1) event_name = "click";
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else if (click_count == 2) event_name = "double_click";
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else event_name = std::to_string(click_count) + "_click";
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button_action->execute(button_name.c_str(), event_name.c_str());
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else event_name = "multiple_click";
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button_action->execute(button, event_name.c_str(), click_count);
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- id: buttons_release
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mode: restart
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@@ -157,30 +213,24 @@ script:
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then:
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- script.execute:
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id: touch_on_press_buttons
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touch_position: !lambda return touch_position;
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button: !lambda return button;
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position: !lambda return position;
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- id: touch_on_press_buttons
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mode: restart
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parameters:
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touch_position: uint8_t
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button: uint8_t
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position: uint8_t
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then:
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- lambda: |-
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id(button_press_start_time) = millis();
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id(button_press_position) = touch_position;
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uint8_t button = 0;
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auto model_index = sl_tx_model_gang->active_index();
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if (model_index.has_value()) {
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const uint8_t model_idx = model_index.value() + 1; // Increment for 1-based indexing
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if (model_idx == 1) {
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button = 1; // Single button, always 1
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} else {
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const uint8_t width = ${TOUCH_POSITION_MAX_VALUE} / model_idx; // Width of each button region
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ESP_LOGV("core_hw_buttons", "Button regions: width=%" PRIu8 ", touch_position=%" PRIu8,
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width, touch_position);
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button = (touch_position / width) + 1; // Determine button region
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if (button > model_idx)
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button = model_idx; // Clamp to max button count
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}
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id(button_press_button) = button;
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// Update counters
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if (id(button_press_position) == position) {
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id(click_counter)++;
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} else {
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id(click_counter) = 1;
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id(button_press_position) = position;
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}
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// Update binary sensor
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switch (button) {
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@@ -197,13 +247,6 @@ script:
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bs_button_4->publish_state(true);
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break;
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}
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// Update counters
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if (id(button_press_button) == button) {
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id(click_counter)++;
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} else {
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id(click_counter) = 1;
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id(button_press_button) = button;
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}
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- id: !extend touch_on_release
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then:
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@@ -221,7 +264,7 @@ script:
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press_duration <= ${BUTTON_CLICK_MAX_LENGTH}) { // Short/normal click
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button_click_event->execute(id(button_press_button), id(click_counter));
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} else if (press_duration >= ${BUTTON_LONG_PRESS_DELAY} and press_duration <= ${BUTTON_PRESS_TIMEOUT}) {
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button_action->execute(("bs_button_" + std::to_string(id(button_press_button))).c_str(), "long_click");
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button_action->execute(id(button_press_button), "long_click", 1);
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} else if (press_duration > ${BUTTON_PRESS_TIMEOUT}) { // Timeout or invalid
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ESP_LOGW("core_hw_buttons", "Button press cancelled or timed out after ${BUTTON_PRESS_TIMEOUT} ms");
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}
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