Set min_version to ESPHome 2025.8.0
This commit is contained in:
@@ -71,6 +71,7 @@ esphome:
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name: ${name}
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friendly_name: ${friendly_name}
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comment: TX Ultimate Easy
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min_version: 2025.8.0-dev
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project:
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name: "edwardtfn.tx_ultimate_easy"
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version: ${version}
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@@ -29,8 +29,8 @@ substitutions:
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LIGHT_SIDES_RESTORE_MODE: RESTORE_DEFAULT_OFF
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LIGHT_INDIVIDUAL_RESTORE_MODE: RESTORE_DEFAULT_OFF
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LIGHT_ATTRS_DEFAULT: '0x64FFFFFF' # brightness=100, RGB=255,255,255
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LIGHT_DUAL_ATTRS_DEFAULT: '0x64FFFFFF64FFFFFF' # Both lights: brightness=100, RGB=255,255,255
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LIGHT_ATTRS_DEFAULT: '0x64FFFFFF' # brightness=100, RGB=255,255,255
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LIGHT_DUAL_ATTRS_DEFAULT: '0x0064FFFFFF64FFFFFF' # Both lights: brightness=100, RGB=255,255,255
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TAG_CORE_HW_LEDS: core.hw.leds
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@@ -562,6 +562,14 @@ script:
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attr_global_ptr: uint32_t*
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then:
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- lambda: |-
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if (!light_ptr) {
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ESP_LOGE("${TAG_CORE_HW_LEDS}", "Invalid light pointer");
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return;
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}
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if (!attr_global_ptr) {
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ESP_LOGE("${TAG_CORE_HW_LEDS}", "Invalid attributes pointer");
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return;
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}
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auto current = light_ptr->current_values;
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tx_ultimate_easy::LightAttributes attrs = {
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.brightness = uint8_t(current.get_brightness() * 100.0f),
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@@ -582,6 +590,14 @@ script:
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group_index: uint8_t # 1 or 2 (which group within the dual pack)
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then:
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- lambda: |-
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if (!light_ptr) {
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ESP_LOGE("${TAG_CORE_HW_LEDS}", "Invalid light pointer");
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return;
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}
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if (!attr_global_ptr) {
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ESP_LOGE("${TAG_CORE_HW_LEDS}", "Invalid attributes pointer");
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return;
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}
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auto current = light_ptr->current_values;
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tx_ultimate_easy::LightAttributes new_attrs = {
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.brightness = uint8_t(current.get_brightness() * 100.0f),
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@@ -16,7 +16,12 @@ substitutions:
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RELAY_MODE_TEXT_LIGHT: "Light"
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RELAY_MODE_TEXT_NOT_USED: "Not in use"
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LIGHT_RELAYS_RESTORE_MODE: ALWAYS_OFF
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# You shouldn't change the restore mode as there is a custom restoring engine based on globals.
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# The reason of a custom engine is to address an issue where NVS space was exceeded causing saving/restoring issues
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RELAYS_LIGHT_RESTORE_MODE: ALWAYS_OFF
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RELAYS_LIGHT_PARTITION_RESTORE_MODE: ALWAYS_OFF
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RELAYS_EXPOSE_LEDS_TO_HA_RESTORE_MODE: ALWAYS_OFF
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RELAYS_SWITCH_RESTORE_MODE: ALWAYS_OFF
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TAG_STD_HW_RELAYS: std.hw.relays
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@@ -25,11 +30,6 @@ esphome:
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build_flags:
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- -D TX_ULTIMATE_EASY_STANDARD_HW_RELAYS
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external_components:
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- source: github://pr#10105 # To-do: remove after this PR is released
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components: [switch]
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refresh: 1h
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globals:
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- &global_attr_dual_light
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id: attr_light_rl_1_1_both # 1-gang: relay 1, both groups
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@@ -113,7 +113,7 @@ light:
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output: output_relay_1
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platform: binary
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internal: true
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restore_mode: ${LIGHT_RELAYS_RESTORE_MODE}
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restore_mode: ${RELAYS_LIGHT_RESTORE_MODE}
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on_turn_on:
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then:
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- if:
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@@ -194,7 +194,7 @@ light:
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internal: true
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disabled_by_default: false
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default_transition_length: ${default_transition_length}
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restore_mode: ALWAYS_OFF
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restore_mode: ${RELAYS_LIGHT_PARTITION_RESTORE_MODE}
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segments:
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- id: light_full
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from: 9
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@@ -1522,7 +1522,7 @@ switch:
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- id: sw_expose_relays_leds_to_ha
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name: Expose Relay's LEDs to Home Assistant
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platform: template
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restore_mode: ALWAYS_OFF
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restore_mode: ${RELAYS_EXPOSE_LEDS_TO_HA_RESTORE_MODE}
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optimistic: true
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internal: false
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entity_category: config
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@@ -1545,7 +1545,7 @@ switch:
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name: Relay 1
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output: output_relay_1
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platform: output
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restore_mode: ALWAYS_OFF
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restore_mode: ${RELAYS_SWITCH_RESTORE_MODE}
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internal: true
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on_turn_on:
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then:
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@@ -1571,7 +1571,7 @@ switch:
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name: Relay 2
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output: output_relay_2
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platform: output
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restore_mode: ALWAYS_OFF
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restore_mode: ${RELAYS_SWITCH_RESTORE_MODE}
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internal: true
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on_turn_on:
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then:
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@@ -1597,7 +1597,7 @@ switch:
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name: Relay 3
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output: output_relay_3
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platform: output
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restore_mode: ALWAYS_OFF
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restore_mode: ${RELAYS_SWITCH_RESTORE_MODE}
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internal: true
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on_turn_on:
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then:
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@@ -1623,7 +1623,7 @@ switch:
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name: Relay 4
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output: output_relay_4
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platform: output
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restore_mode: ALWAYS_OFF
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restore_mode: ${RELAYS_SWITCH_RESTORE_MODE}
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internal: true
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on_turn_on:
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then:
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@@ -74,8 +74,9 @@ namespace esphome {
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if (this->gang_count_ == 1)
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return 1;
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// Calculate button number Change to round up instead of truncate (integer division)
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const uint8_t width = (TOUCH_MAX_POSITION + gang_count_) / this->gang_count_; // Width of each button region
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// Calculate button width (rounds up to ensure full coverage)
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const uint8_t width =
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(TOUCH_MAX_POSITION + this->gang_count_) / this->gang_count_; // Width of each button region
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if (width < 1) // Invalid width - and prevents division by zero
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return 0;
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const uint8_t button = std::min(
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